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Megaman sprite game i am honestly glad he is dead
Megaman sprite game i am honestly glad he is dead










megaman sprite game i am honestly glad he is dead

You are invincible to attacks and Waluigi shoves his hand right into your hammer and gets hurt. I literally beat the final big Waluigi boss by closing my eyes spamming jump and hammer spin for a minute or two. You can spam the spin button forever and you stay invincible, so there needs to some downside to using the hammer. My one complaint is that the hammer has a lot of reward and no risk. It gave Mario a new way to dodge bosses and interact with enemies, and some enemies interacted with the hammer differently than others. This is classic risk vs reward game design. You need to be brave to use it because it is easy to go too far and hit an enemy or pit. However, this is balanced because since you go really fast, it is hard to control. It is so much fun to fly around the whole level and there were many parts where it allowed me to skip otherwise tricky platforming. Back to the dive, I think it was a great addition. Normally this would be broken but the level design takes your high t-jump height into account so it is not. However in this game you can do them from a standstill which made me actually consider using them a lot more. In most Mario games, you need a long open space to do them so you can only use triple jumps in special situations.

Megaman sprite game i am honestly glad he is dead how to#

The enemies are well designed and have predictable movement patterns so you always know how to deal with them. Even though the spin and dive are useful, they are "extra" and don't get in the way of your ability to run and jump normally around the level, which keeps that classic "Mario" feel. You have your normal running and jumping action, but you also have a hammer spin and dive. And you also need other people who are willing to test your game and say "I don't like this." Unless you are a AAA studio nobody can get perfect polish, but I think it should've had a bit more time in the oven and more betatesters.

megaman sprite game i am honestly glad he is dead

Still, unless you spend hundreds of hours checking everything, nobody can achieve a perfectly polished game. This general "not perfect" polish is everywhere in the game. Some examples where it misses the mark are when you triple jump and land before you finish spinning you stay at an angle when you land, the sky parallaxes during the Mario fight and shmup section (the sky should never parallax), some decorations in the background like the treasure chest in the water level look like you can interact with them, etc. However, I could definitely tell the difference between a real Nintendo game and this game from its polish. Honestly this is the area where most fangames fall short, but Essence of Waluigi impressed me. The sound effects are extremely fitting, the audio is not too loud, the framerate is good, there are not that many glitches, it is satisfying to hit blocks etc. But it is much more on the "good" side than "bad" side. And it's never explained what the difference between Waluigi and the Waluigi's essence is. Overall, this is a great story to get through the game but when you try to think about it it doesn't really make sense. But in this game I don't really know where Mario is going or what "setting things right" even means. In regular Mario games, it is easy to understand that Mario is going to Bowser's castle to save the kidnapped princess. Up until you actually defeat the essence, you have no idea what Mario is actually trying to do. The main thing i don't like is that it is a little confusing simple stories should not be confusing at all. However it is silly because it is filled with wacky Mario characters.

megaman sprite game i am honestly glad he is dead

It is serious and compelling because Mario wants to find closure and revenge after Luigi's death, which is a good motivation for the player. Obviously, being a Mario game, the plot isn't that involved. The plot is somewhat serious and somewhat gloomy, which matches the art style. All the characters look cartoony, but generally have more realistic proportions than most Mario games (especially with Mario himself). All the sprites are extremely detailed and the colors are kind of saturated. This comes together to make a unique, somewhat serious/gloomy, somewhat funny/cartoony art style that both looks good and fits with everything else in the game. The credits say that the sprites are all made by Ralorche and if that is true then the creator is an AWESOME pixel artist. Honestly above everything else I think the graphics are INCREDIBLE.












Megaman sprite game i am honestly glad he is dead